Deutsche Version betrachten.
Rocketbike
A rocket-propelled motorbike.
Needs TREP with INCREASE PER-MESH VERTEX LIMIT.
Sheep
The sheep comes in two versions, one with horns (to be used as an opponent), the other to be used as a peaceful animation.
Don't forget to use the included sounds.
Cola-Puzzle
A rusty bit of metal which can be derusted in a bowl with cola. The derusted component can be inserted into a mechanism.
Element_Puzzle needs OCB 2 and Puzzle_Hole have to beplace on the square in front.
The derusted component has to be positioned under the table on THE FLOOR, made invisible and with OCB 257. Trigger it with the Puzzle_Hole via key and with the Element_Puzzle via Heavyswitch.
Keep in mind that the component can only be picked up from one side! So you have to rotate it in the right direction.
Needs TREP with INCREASE PER-MESH VERTEX LIMIT.
Chest
A chest in the Sarcophagus slot for storing items in.
Change the animation to Suitcase in Switchmanager.
Light Switch
A little toggle switch. Works well as a light switch.
It works with the Small Push Switch's animation.
Book Console
Lara can read the book at this colsole, and in the process flipeffect 100 will be triggered. Works well with the diary function, so a summary of the content will appear in the diary.
Alternatively, you can use it as a magical book to open a door and use the flipeffect to play a magic sound.
IMPORTANT: The Game will crash if you don't trigger a door with this object, or if you trigger something else too! Therefore all things except the door you want to be triggered by this object have to be triggered by the FE 100.
Gate
A big round gate. It opens like an iris.
The Gate comes in two parts, place them side by side.
The WAD also includes a gate with corners to be used within buildings, as well as a horizontal Gate to be used as a trapdoor.
Carpets
There are four different carpets. All are in the SAS_Drag_Bloke slot so Lara can pull them.
There is also a modified animation included.
Tables
Each object is just a half of a table. So place two of them side by side to get the whole table.
Attention: The tables have no proper collision. Therefore choose Edit Object in LE, look for the table in your WAD and click the plus (+) once for the small table and twice for the larger table. Now Lara can climb onto the table.
Stove
An old round iron stove.
Straw
Collected straw in two versions.
Bookshelf
This WAD includes an empty shelf and different books and other stuff so you can fill the shelf on your own.
If you place the bookend (Animating1) normally, it's on the left side. If you want it to be on the right side, you just have to activate all five Codebits in the OCB.
Needs TREP with INCREASE PER-MESH VERTEX LIMIT.