{"id":1548,"date":"2010-12-06T00:00:03","date_gmt":"2010-12-05T23:00:03","guid":{"rendered":"http:\/\/www.trforge.net\/?page_id=1548"},"modified":"2018-05-21T18:27:32","modified_gmt":"2018-05-21T16:27:32","slug":"wie-man-es-schafft-dem-leveltester-klar-zu-machen-dass-die-schwaechen-des-eigenen-levels-eigentlich-gar-keine-schwaechen-sind-damit-man-nichts-aendern-muss","status":"publish","type":"page","link":"https:\/\/www.trforge.net\/en\/goodies\/texte-gedichte\/wie-man-es-schafft-dem-leveltester-klar-zu-machen-dass-die-schwaechen-des-eigenen-levels-eigentlich-gar-keine-schwaechen-sind-damit-man-nichts-aendern-muss\/","title":{"rendered":"How to convince your level tester that&#8230;"},"content":{"rendered":"<h1>&#8230; the weaknesses of your level are no weaknesses, so you do not have to change anything?<\/h1>\n<p><strong>Initial situation: <\/strong><br \/>\nThe whole room of the level is completely dark.<\/p>\n<p><strong>Level designer:<\/strong> <em>\u00bbThat\u2019s because of the atmosphere, because it looks way nicer when it\u2019s dark. And if you want to have it brighter you could use the magnesium flares. Don\u2019t worry, I adjusted in TREP that the player can have 1000 flares. If you play quickly, they last for the whole level.\u00ab<\/em><\/p>\n<p><strong>Tester:<\/strong> <em>\u00bbSure, but it could be brighter anyhow. Furthermore, black does not generate automatically more atmosphere. There should be some light effects and so on\u2026\u00ab<\/em><\/p>\n<p><strong>Level designer:<\/strong> <em>\u00bbRight, this is what I wanted to do at first, but then I read that you can save energy, if the monitor is mostly dark. And then I thought, that I could do this in my new level as well. By the way I have energy saving lamps at home\u2026\u00ab<\/em> (tells about the energy saving lamps and it is impossible that there are only standard light bulbs in the TRLE and builds no more light effects with it anymore.)<\/p>\n<p><strong>Tester:<\/strong> <em>\u00bbWell, energy saving. I should try it, too. But what about this paper thin wall here?<\/em> (uses a flare)<\/p>\n<p><strong>Level designer:<\/strong> <em>\u00bbThat\u2019s great, isn\u2019t it? If I use more paper walls I have much more space in my map, and more squares. Furthermore I heard that those thin walls are the new thing in architecture in the US.\u00ab<\/em><\/p>\n<p><strong>Tester:<\/strong> <em>\u00bbI understand. When professional architects say it is, then it might be right.\u00ab<\/em><\/p>\n<p>Short time later: <em>\u00bbWOAH, WHAT\u2019S THAT? HE WAS NOT HERE A MOMENT AGO!\u00ab<\/em> (gets attacked by a SAS that appears directly on a square in front of him)<\/p>\n<p><strong>Level designer:<\/strong> <em>\u00bbThat\u2019s an enemy, you have to shoot him.\u00ab<\/em> (smiles proudly *information is exclusive for the readers of TRForge, because the level tester can\u2019t see it in the chat)<\/p>\n<p><strong>Tester:<\/strong> <em>\u00bbO RLY? Thanks for telling me. Seriously, why does he appear out of nothing?\u00ab<\/em><\/p>\n<p><strong>Level designer:<\/strong> <em>\u00bbThat\u2019s clear. It is much more exciting. It is boring if you walk around and then suddenly an enemy jumps out of a crack in the wall.\u00ab<\/em><\/p>\n<p><strong>Tester:<\/strong> <em>\u00bbYes, but it is not realistic if it appears like that.\u00ab<\/em><\/p>\n<p><strong>Level designer:<\/strong> <em>\u00bbThat is not a problem. I can write in the readme that the people should imagine the SAS as ghosts. And ghosts can appear like that. At least I think they can. In Harry Potter they can, can\u2019t they?\u00ab<\/em><\/p>\n<p><strong>Tester:<\/strong> <em>\u00bbNo idea, I never played it.\u00ab<\/em><\/p>\n<p><strong>Level designer:<\/strong> <em>\u00bbNo, that&#8217;s a movie or two. You can\u2019t play them. But stop, you are right, you can play them. I always died by the snails in the second part of the PS1 version. I stopped playing it at this point. The ratings in the game magazines were not so good after all, not as good as the ratings my level will become.\u00ab<\/em><\/p>\n<p><strong>Tester:<\/strong> <em>\u00bbVery (un)interesting.\u00ab<\/em><\/p>\n<p><strong>Level designer:<\/strong> <em>\u00bbHey, now you have to watch out, something great is going to happen. Look at this square over there.\u00ab<\/em><\/p>\n<p><strong>Tester:<\/strong> <em>\u00bbThere are many squares that all look the same. Which one do you mean?\u00ab<\/em><\/p>\n<p><strong>Level designer:<\/strong> <em>\u00bbThe one over there. It can\u2019t be that you don\u2019t see anything. Even I can see it although I built the level.\u00ab<\/em><\/p>\n<p><strong>Tester:<\/strong> <em>\u00bbNo, I don\u2019t see anything particular.\u00ab<\/em><\/p>\n<p>The level designer takes the Lara in the level of the tester per remote desktop control to the square that he likes so much.<\/p>\n<p><strong>Tester:<\/strong> <em>\u00bbOk. Well, it still looks like just all the other squares. What can I do now?\u00ab<\/em> Impatiently uses CTRL.<\/p>\n<p>Lara collects a crossbow.<\/p>\n<p><strong>Tester:<\/strong> <em>\u00bbWas it here before and I just didn\u2019t see it?\u00ab<\/em><\/p>\n<p><strong>Level designer:<\/strong> <em>\u00bbNo, it was not. But that is the great thing. I adjusted the code in the LE that it is invisible. But you can still collect it like in the mirror room in the level from Core Design. Isn\u2019t it brilliant that I implemented it so perfectly into my level? I simply left out the mirror room because it is not that necessary. Besides I don\u2019t know how to built it.\u00ab<\/em><\/p>\n<p>Tester is so confused that he doesn\u2019t know what to say. Plays on. Lara glides down a slope and falls squealing miles and miles downwards. She hits the floor and the dying animation gets played (not explained explicitly because of the younger readers). <\/p>\n<p>Game Over<\/p>\n<p>Obliviously the player loads the save game in front of the slope of death. He looks left, right, up, down and searches for an alternative route with surviving potential. But he can\u2019t find anything.<\/p>\n<p>Well, down the slope again. Maybe there is something to grab on.<\/p>\n<p>No. Many squeels and Game Overs follow. <\/p>\n<p>Well, then a closer look again. And again there is nothing. <\/p>\n<p>After 100 attempts and two destroyed keyboards he contacts the level designer furiously.<\/p>\n<p><strong>Tester:<\/strong> <em>\u00bbWHERE DO I HAVE TO GO? WHAT KIND OF BULLSHIT DID YOU BUILD HERE?!!!!!!!!!!!!\u00ab<\/em><\/p>\n<p><strong>Level designer<\/strong> (very puzzled): <em>\u00bbWhy are you so upset? You just finished the level. Don\u2019t you get back to the start screen?\u00ab<\/em><\/p>\n<p><strong>Tester:<\/strong> <em>\u00bbYES, OF COURSE. BUT ONLY BECAUSE MY LARA CONTINOUES TO BREAK&#8230;.\u00ab<\/em> (rants on the level designer)<\/p>\n<p><strong>Level designer:<\/strong> <em>\u00bbIt is meant to be this way.\u00ab<\/em><\/p>\n<p><strong>Tester<\/strong> (calmed down a little): <em>\u00bbPARDON? I have never played a level in my life, where Lara dies in the end. That&#8217;s totally illogical. As players we want to be heroes and not want to see Lara die in the end.\u00ab<\/em> (MoH could learn a lession from that)<\/p>\n<p><strong>Level designer:<\/strong> <em>\u00bbThat\u2019s life. Or death in this case. Actually I searched in the internet if there is something to finish the level. There is a way, but I didn\u2019t manage it because the LE is soo stupid. But then I thought I can solve it by Lara dying in the end. It is much easier that way. Whatever. How do you like my level?\u00ab<\/em><\/p>\n<p>Player shakes his head (exclusive info again), disconnects ICQ to the level designer and switches of the PC.<\/p>\n<p><em><strong>Important:<\/strong><br \/>\nAny form of publication without explicit and written permission by the copyright owner\/author is prohibited. Of course, the private use of the trademarked content is permitted.<\/em><\/p>\n<p class=\"infobox\">This content was made in the context of the <a href=\"http:\/\/trforge.net\/advent\/2010\" target=\"_blank\" rel=\"noopener\">TRForge advent calendar 2010<\/a>.<br \/>\nUnless otherwise stated by the author, please respect the <a href=\"http:\/\/www.trforge.net\/en\/allgemeine-benutzungsrichtlinien\/\">common user guidelines<\/a> for using TRForge content.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8230; the weaknesses of your level are no weaknesses, so you do not have to change anything? Initial situation: The whole room of the level is completely dark. Level designer: \u00bbThat\u2019s because of the atmosphere, because it looks way nicer &hellip; <a href=\"https:\/\/www.trforge.net\/en\/goodies\/texte-gedichte\/wie-man-es-schafft-dem-leveltester-klar-zu-machen-dass-die-schwaechen-des-eigenen-levels-eigentlich-gar-keine-schwaechen-sind-damit-man-nichts-aendern-muss\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":1549,"parent":501,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"sidebar-page.php","meta":[],"tags":[10],"_links":{"self":[{"href":"https:\/\/www.trforge.net\/en\/wp-json\/wp\/v2\/pages\/1548"}],"collection":[{"href":"https:\/\/www.trforge.net\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.trforge.net\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.trforge.net\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.trforge.net\/en\/wp-json\/wp\/v2\/comments?post=1548"}],"version-history":[{"count":8,"href":"https:\/\/www.trforge.net\/en\/wp-json\/wp\/v2\/pages\/1548\/revisions"}],"predecessor-version":[{"id":1557,"href":"https:\/\/www.trforge.net\/en\/wp-json\/wp\/v2\/pages\/1548\/revisions\/1557"}],"up":[{"embeddable":true,"href":"https:\/\/www.trforge.net\/en\/wp-json\/wp\/v2\/pages\/501"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.trforge.net\/en\/wp-json\/wp\/v2\/media\/1549"}],"wp:attachment":[{"href":"https:\/\/www.trforge.net\/en\/wp-json\/wp\/v2\/media?parent=1548"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.trforge.net\/en\/wp-json\/wp\/v2\/tags?post=1548"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}